Bandai Namco And a studio-developer Fromsoftware Presented the story video Armored Core VI: Fires of Rubicon – restarting a series of militants with furs. In the trailer, the team captured the amazing and at the same time dangerous world of the game.

Recall the plot of "six". On the planet Rubicon-3 discovered a substance that could help advance humanity forward. However, after a large -scale disaster, the corporation began to fight for control over the material. The main character of the sixth part is on Rubicon-3 as a mercenary.

The trailer shows the events that occurred before the start Armored Core VI. The detachment of the "Hounds of Walter" went to the mission and completed it, but only the pilot C4-621 survived alive. As an orderly voice explained, a fighter in serious condition, but "still functions". It seems that the head of the Hendler Group Walter already has plans for a barely living soldier: "621, I will give you the reason to exist. Let’s get to work ".

Armored Core VI: Fires of Rubicon starts on August 25 on PC (Steam), PlayStation and Xbox. The text translation into Russian is declared.

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Armored Core VI: Fires of Rubicon

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I can’t say what exactly, noverificationcasinos.co.uk/ but there is something inexplicably circular in light glare emanating from the “eyes” of the furs.

Not bad, not bad, the plot is present, with hints of a couple of twests.
Only the presence of gigantomania from the secto-sulsa is worried when most of the bosses are much larger than the player, while it is not much inferior to him in mobility.
Still, there should be some logic in the fact that you produce light and mobile AC-shki (which in the past parts were the pinnacle of evolution), and not huge incomprehensible tanks like in the trailer, about which raven/lynx are killed in packs.

So in that segment of the gameplay that they also showed everything ends with the battle with a typical one for the Souls (but atypical for AC) with a large boss machine.

So in the first Armored Core there was a huge fur, another thing is that they were all in isolated cases and conceptually slow. Immediately we were already shown one such in this trailer, the other in the past gameplay, and for some reason it seems to me that at least half of the bosses will be like that. This resembles the situation in Oyro with his bulls/monkeys, where bosses are on average much more GG and are not too inferior to him in mobility.
In general, there is too much to paint too much about philosophy, by the type of fact that in the sequero/Souls you are only a small mob in the world of the gods who need to “overcome”, and in AC-shkas you are literally the pinnacle of evolution, as shown in the same first mission of ACFA, where you are given to listen to the radio converters of opponents, which are horrified by one of your presence, t.To. Normals and MT-shks can nothing against you or Last Raven, which is conceptually all about this.
About the fact that one of the features of AC has always been the opportunity to recreate almost any important enemy under its control (and not like in the Souls, where only outside and a maximum of 1 attack is copied), with the exception of mutants like 00-ARETHA or Pulverizer, and taking into account Human-Plus, which we should be in this game by default from this trailer, So the scope is wide. And all due to the fact that we are in the same range of CP and combat power with all the opponents, which of course creates “funny” moments of each other, but without Sulovo lips for damage.

I agree that they returned to the concept of ravens (thousands of mercenaries with the aim of fulfilling the mission even at the cost of their death, instead of the lyna that were an elite elite from the 4th generation), but the number of “large” opponents really bothers me, in the same announcing trailer there was still such garbage, which is 2 more times more than 2 times more than 2 times more.5 and also with boosters and AC-like type.
I just hope that we will not throw us random “huge pieces of iron” every time, only in order to pile an empty “Epica”, in AC they used to adhere to internal logic, there was their own aesthetics.

This is a symbolic, so the gameplay may still differ)

I would not say that large robots-bosses are something atypical for the series, at least in the Armored Core 2: Another Age and Armored Core 3 times per game were given to fight with something huge.

Armored Core 3 – Hard – Mission – Destroy Massive MT – S Rank – Parts: Cbt -Fleet and Mlb -MoonLight – YouTube

I would not say that at least with the original Armored Core according to Silent Line, AC was considered some kind of strong peak of evolution-yes, AC is much more powerful in characteristics and much more flexible in application than ordinary MT, but in the plot the player is just a mercenary in a fur among thousands of other mercenaries, capable of getting out of various situations only at the expense piloting skills. Perhaps the situation has changed a lot to the Armored Core 4 and for Asswer (hands have not reached them), but I doubt that the sixth of them at least spiritually continues their plot.

And not to say that the bosses shown in trailers look too mobile for their dimensions. The miracle-yudo shown in the gameplay video with the Marten stove and circular saws on the “hands” moved very clumsily and the player from his attacks easily dodged by single jerks to the side. The movements of the four -legged Makhins in the plot video did not really show, and the AC pilots rather ran into it than she attacked them.

This pile of metal, most likely, will be a boss, at least in the first gameplay trailer hinted at this

Something unexpected for me. I am intright, someone will play in the Starfield?